What is Naxia?
Naxia is a brainchild of old school action-RPGs and modern rogue-lites, which means you get to
explore a procedurally generated world and master your guardian’s fighting abilities
to help them save Naxia from threats far beyond their wildest expectations.
Approximately how long will this game be in Early Access?
We launched Early Access at the end of 2019 and
plan to keep Naxia in this stage for 1-2 years while we polish the game.
We want to wait until we are sure the game is polished enough to meet our expectations,
of course with the help of our community! We do not want to rush this step.
Will the game be priced differently during and after Early Access?
We expect the price for the full release of Naxia to be higher than the price for Early
Access.So as new content gets implemented for more characters, the price of the game
will
increase
progressively.
How do you plan on involving the Community in your development process?
As a team of young and enthusiastic indie developers who all have experience creating
productions
inhouse, we decided that Naxia should be a product of open development.
We want to build a community that is encouraged to interact directly with us
and give us their honest opinions of our game. We plan to engage with the Community
through
Steam forums,
Discord, Twitter, Facebook etc. While we cannot guarantee every user suggestion will
become
part of the final game,
we will strive to acknowledge any feedback that comes our way. Even if we aren't always
responding,
we’re reading everything.
Any chance for consoles? On what platforms will Naxia be available?
Firstly, we want to ensure that everything is done correctly and polished in our PC
Early
Access
before launching console versions of Naxia. Once we have achieved this, we plan to
launch on
PlayStation followed by Xbox and finally on the Switch.
How can I reach you?
You can email us at support@naxiathegame.com, or you can also join our
discord channel to talk with our development team directly!
Who is developing Naxia?
Naxia is being developed by Infinite8.